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- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
-
- [CustomEditor(typeof(VRCSDK2.VRC_ObjectSync))]
- public class VRC_ObjectSyncEditor : Editor {
- public override void OnInspectorGUI()
- {
- VRCSDK2.VRC_ObjectSync c = ((VRCSDK2.VRC_ObjectSync)target);
- if ((c.gameObject.GetComponent<Animator>() != null || c.gameObject.GetComponent<Animation>() != null) && c.SynchronizePhysics)
- EditorGUILayout.HelpBox("If the Animator or Animation moves the root position of this object then it will conflict with physics synchronization.", MessageType.Warning);
- if (c.GetComponent<VRCSDK2.VRC_DataStorage>() != null && c.SynchronizePhysics)
- EditorGUILayout.HelpBox("Consider either removing the VRC_DataStorage or disabling SynchronizePhysics.", MessageType.Warning);
- DrawDefaultInspector();
- }
- }
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