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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using System;
-
- [CustomEditor(typeof(VRCSDK2.VRC_Station))]
- public class VRCPlayerStationEditor : Editor
- {
- VRCSDK2.VRC_Station myTarget;
-
- void OnEnable()
- {
- if(myTarget == null)
- myTarget = (VRCSDK2.VRC_Station)target;
- }
-
- public override void OnInspectorGUI()
- {
- DrawDefaultInspector();
- }
- }
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