The Swartz-Manning’s first exhibit will provide a detailed history of Aaron Swartz Day. https://www.aaronswartzday.org/vr
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

SeeThru.mat 4.9KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: SeeThru
  10. m_Shader: {fileID: 4800000, guid: 6337aa7e7823eee43af8ffe676935e74, type: 3}
  11. m_ShaderKeywords: S_SPECULAR_NONE S_UNLIT _ALPHABLEND_ON
  12. m_LightmapFlags: 5
  13. m_CustomRenderQueue: -1
  14. stringTagMap:
  15. OriginalShader: Unlit/Texture
  16. RenderType: Transparent
  17. m_SavedProperties:
  18. serializedVersion: 2
  19. m_TexEnvs:
  20. - first:
  21. name: _BumpMap
  22. second:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - first:
  27. name: _DetailAlbedoMap
  28. second:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - first:
  33. name: _DetailMask
  34. second:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - first:
  39. name: _DetailNormalMap
  40. second:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - first:
  45. name: _EmissionMap
  46. second:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - first:
  51. name: _MainTex
  52. second:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - first:
  57. name: _MetallicGlossMap
  58. second:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - first:
  63. name: _OcclusionMap
  64. second:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - first:
  69. name: _ParallaxMap
  70. second:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - first:
  75. name: _SpecGlossMap
  76. second:
  77. m_Texture: {fileID: 0}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - first:
  81. name: g_tOverrideLightmap
  82. second:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. m_Floats:
  87. - first:
  88. name: PixelSnap
  89. second: 0
  90. - first:
  91. name: _BumpScale
  92. second: 1
  93. - first:
  94. name: _ColorMask
  95. second: 15
  96. - first:
  97. name: _Cutoff
  98. second: 0.5
  99. - first:
  100. name: _DetailNormalMapScale
  101. second: 1
  102. - first:
  103. name: _DstBlend
  104. second: 10
  105. - first:
  106. name: _Glossiness
  107. second: 0.5
  108. - first:
  109. name: _InvFade
  110. second: 0.5
  111. - first:
  112. name: _Metallic
  113. second: 0
  114. - first:
  115. name: _Mode
  116. second: 2
  117. - first:
  118. name: _OcclusionStrength
  119. second: 1
  120. - first:
  121. name: _OcclusionStrengthDirectDiffuse
  122. second: 1
  123. - first:
  124. name: _OcclusionStrengthDirectSpecular
  125. second: 1
  126. - first:
  127. name: _OcclusionStrengthIndirectDiffuse
  128. second: 1
  129. - first:
  130. name: _OcclusionStrengthIndirectSpecular
  131. second: 1
  132. - first:
  133. name: _Parallax
  134. second: 0.02
  135. - first:
  136. name: _SpecularMode
  137. second: 1
  138. - first:
  139. name: _SrcBlend
  140. second: 5
  141. - first:
  142. name: _Stencil
  143. second: 0
  144. - first:
  145. name: _StencilComp
  146. second: 8
  147. - first:
  148. name: _StencilOp
  149. second: 0
  150. - first:
  151. name: _StencilReadMask
  152. second: 255
  153. - first:
  154. name: _StencilWriteMask
  155. second: 255
  156. - first:
  157. name: _UVSec
  158. second: 0
  159. - first:
  160. name: _ZWrite
  161. second: 0
  162. - first:
  163. name: g_bReceiveShadows
  164. second: 1
  165. - first:
  166. name: g_bUnlit
  167. second: 1
  168. - first:
  169. name: g_bWorldAlignedTexture
  170. second: 0
  171. - first:
  172. name: g_flCubeMapScalar
  173. second: 1
  174. - first:
  175. name: g_flReflectanceBias
  176. second: 0
  177. - first:
  178. name: g_flReflectanceMax
  179. second: 1
  180. - first:
  181. name: g_flReflectanceMin
  182. second: 0
  183. - first:
  184. name: g_flReflectanceScale
  185. second: 1
  186. m_Colors:
  187. - first:
  188. name: _Color
  189. second: {r: 0.24999985, g: 0.24999985, b: 0.24999985, a: 0.1254902}
  190. - first:
  191. name: _EmissionColor
  192. second: {r: 0, g: 0, b: 0, a: 1}
  193. - first:
  194. name: _SpecColor
  195. second: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  196. - first:
  197. name: _TintColor
  198. second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  199. - first:
  200. name: g_vWorldAlignedNormalTangentU
  201. second: {r: -1, g: 0, b: 0, a: 0}
  202. - first:
  203. name: g_vWorldAlignedNormalTangentV
  204. second: {r: 0, g: 0, b: 1, a: 0}
  205. - first:
  206. name: g_vWorldAlignedTextureNormal
  207. second: {r: 0, g: 1, b: 0, a: 0}
  208. - first:
  209. name: g_vWorldAlignedTexturePosition
  210. second: {r: 0, g: 0, b: 0, a: 0}
  211. - first:
  212. name: g_vWorldAlignedTextureSize
  213. second: {r: 1, g: 1, b: 1, a: 0}