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- /**
- * This script demonstrates how one might use the OnproBuilderObjectCreated delegate.
- */
-
- // Uncomment this line to enable this script.
- // #define PROBUILDER_API_EXAMPLE
-
- #if PROBUILDER_API_EXAMPLE
-
- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- using ProBuilder2.Common;
- using ProBuilder2.EditorCommon;
-
- [InitializeOnLoad]
- public class RenameNewObjects : Editor
- {
- /**
- * Static constructor is called and subscribes to the OnProBuilderObjectCreated delegate.
- */
- static RenameNewObjects()
- {
- pb_EditorUtility.AddOnObjectCreatedListener(OnProBuilderObjectCreated);
- }
-
- ~RenameNewObjects()
- {
- pb_EditorUtility.RemoveOnObjectCreatedListener(OnProBuilderObjectCreated);
- }
-
- /**
- * When a new object is created this function is called with a reference to the pb_Object
- * last built.
- */
- static void OnProBuilderObjectCreated(pb_Object pb)
- {
- pb.gameObject.name = string.Format("pb_{0}{1}", pb.gameObject.name, pb.GetInstanceID());
- }
- }
-
- #endif
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