//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Sets this GameObject as inactive when it loses focus from the hand // //============================================================================= using UnityEngine; using System.Collections; namespace Valve.VR.InteractionSystem { //------------------------------------------------------------------------- public class HideOnHandFocusLost : MonoBehaviour { //------------------------------------------------- private void OnHandFocusLost( Hand hand ) { gameObject.SetActive( false ); } } }