//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Destroys this object when it is detached from the hand // //============================================================================= using UnityEngine; using System.Collections; namespace Valve.VR.InteractionSystem { //------------------------------------------------------------------------- [RequireComponent( typeof( Interactable ) )] public class DestroyOnDetachedFromHand : MonoBehaviour { //------------------------------------------------- private void OnDetachedFromHand( Hand hand ) { Destroy( gameObject ); } } }