//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Custom Unity Events that take in additional parameters // //============================================================================= using UnityEngine.Events; using System; namespace Valve.VR.InteractionSystem { //------------------------------------------------------------------------- public static class CustomEvents { //------------------------------------------------- [System.Serializable] public class UnityEventSingleFloat : UnityEvent { } //------------------------------------------------- [System.Serializable] public class UnityEventHand : UnityEvent { } } }